Patch 0.4 for Path of Exile 2 is creeping up fast, and if you have not read the notes yet, you might want to clear an evening, grab some coffee, and actually sit with them, especially the parts on persistent spells and limit stacking, because that stuff looks like it is about to flip the whole meta on its head and make smart use of PoE 2 Currency feel way more meaningful than just buying random upgrades.
Limit Stacking Becomes Real
Limit stacking used to feel like some niche tech that only a handful of people bothered with, mostly because the rules were half-hidden and the payoff was not always worth the hassle, but the 0.4 changes make it feel like an actual system you build around rather than a gimmick you stumble into by accident. The new Overabundance support is the big turning point: instead of running face-first into hard caps on things like Frozen Locus or Earthquake echoes, you can push those limits way higher just by investing in gem quality. Every 20 percent quality gives +1 to the limit, so once you start hitting high quality gems, you are not dropping a couple of zones or totems any more, you are turning the floor into your playground. Throw Stormweaver on top, with its ability to double elemental limits, and suddenly the screen is full of overlapping effects that all count as “legal” under the new rules.
Druid Skills And Feral Damage
The new Druid fits into this perfectly, which is probably why people are already theorycrafting it to death. Skills like Vine Arrow and Toxic Growth look ordinary at first glance, but once you realise you can have a pile of vines, pustules, or plants active at the same time, the picture changes. You fire off a few shots, move a bit, drop more, and pretty soon there is this messy tangle of overlapping damage-over-time zones chewing through anything that walks in. It is not just a “press once and forget” setup any more; you are managing space on the ground, keeping the limits pushed, and letting the passive damage handle the rest while you dodge or reposition.
Old Favorites, New Toys
It is not only the new stuff that benefits either. Frozen Locus getting properly tagged as a limit skill is a quiet fix with huge impact. Before, it always felt like you were fighting the game a bit, trying to keep multiple fields going without really understanding why some stuck and some did not. Now you can plan around it. Stack three or four cold fields, wait for infusion, then watch them blow up in sync. It is going to be visually loud, probably annoying to some people, but if the numbers are as strong as they look on paper, most players will live with the clutter. Same story with other persistent skills that used to hit invisible ceilings; once those ceilings are clear and Overabundance is in the mix, the whole archetype opens up.
Currency, Breakpoints And The League Economy
The catch, and there is always one, is that getting to the fun part will not be cheap. You are going to want high gem levels, as much quality as you can realistically reach, and the right uniques or rares to squeeze extra limits or area out of the build, so the early days of the Fate of the Vaal league are probably going to be rough on anyone trying to brute-force this with drops alone. People who no-life the first week will grab the best Overabundance gems and limit gear fast, and prices will spike the moment streamers start showing broken setups. If you do not have the time to grind that hard, it might make more sense to map steadily, keep an eye on trade, maybe top up with some poe2gold and lock in the key pieces early before everyone realises just how far limit stacking can go.



